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- import random
- class Actions:
- def __init__(self, game):
- self.game = game
- def _perform_action(self, action_name, description, cost, success_effect, failure_effect, success_chance, influence_required=0, success_policy=None):
- print(f"Scenario: {description}")
- if self.game.money < cost:
- print(f"Not enough money to {action_name.lower()}.")
- return
- if self.game.influence < influence_required:
- print(f"Not enough influence to {action_name.lower()}.")
- return
- self.game.money -= cost
- if random.randint(1, 100) <= success_chance:
- for key, value in success_effect.items():
- setattr(self.game, key, getattr(self.game, key) + value)
- if success_policy:
- self.game.policies.append(success_policy)
- print(f"Success! {description} was successful.")
- else:
- for key, value in failure_effect.items():
- setattr(self.game, key, getattr(self.game, key) + value)
- print(f"Failure! {description} was unsuccessful.")
- def campaign(self):
- self._perform_action(
- action_name="Campaign",
- description="Door-to-Door Campaigning",
- cost=10,
- success_effect={"public_support": 10},
- failure_effect={"public_support": -5},
- success_chance=60
- )
- def pass_legislation(self):
- self._perform_action(
- action_name="Pass Legislation",
- description="Healthcare Reform Bill",
- cost=20,
- influence_required=30,
- success_effect={"public_support": 20},
- success_policy="Healthcare Reform Bill",
- failure_effect={},
- success_chance=100
- )
- def hold_rally(self):
- self._perform_action(
- action_name="Hold Rally",
- description="Community Unity Rally",
- cost=15,
- success_effect={"public_support": 15},
- failure_effect={"public_support": -5},
- success_chance=70
- )
- def media_campaign(self):
- print("Scenario: Media Campaign")
- print("Choose the type of media campaign:")
- print("1. Online (Facebook)")
- print("2. Online (TikTok)")
- print("3. Online (Twitter)")
- print("4. Online (Instagram)")
- print("5. Offline (TV, Radio, Newspapers)")
- choice = input("Enter the number of your choice: ")
- demographics_effect = {
- "1": {"age": "young", "gender": "female", "education": "medium"},
- "2": {"age": "young", "gender": "female", "education": "low"},
- "3": {"age": "middle-aged", "gender": "male", "education": "high"},
- "4": {"age": "young", "gender": "female", "education": "high"},
- "5": {"age": "senior", "gender": "male", "education": "low"}
- }
- if choice in demographics_effect:
- cost = 25
- success_chance = random.randint(1, 100)
- if self.game.money < cost:
- print("Not enough money to launch a media campaign.")
- return
- self.game.money -= cost
- if success_chance <= 80:
- self.game.public_support += 25
- dem = demographics_effect[choice]
- self.game.supporters.increase_support(dem)
- print(f"The {choice} campaign resonates with the public, increasing support by 25% and boosting support among {dem}.")
- else:
- self.game.public_support -= 10
- print(f"The {choice} campaign backfires, leading to a decrease in support by 10%.")
- else:
- print("Invalid choice. Please try again.")
- def fundraise(self):
- print("Scenario: High-Profile Fundraiser Dinner")
- print("You host an exclusive fundraiser dinner with influential donors and supporters.")
- success_chance = random.randint(1, 100)
- if success_chance <= 50:
- funds_raised = random.randint(20, 50)
- self.game.money += funds_raised
- print(f"The event is a success, raising ${funds_raised}.")
- else:
- print("Poor attendance results in no funds being raised.")
- def debate(self):
- print("Scenario: Televised Debate with Opponent")
- print("You participate in a live televised debate against a key opponent, addressing critical issues and defending your policies.")
- opponent = random.choice(self.game.opponents)
- success_chance = random.randint(1, 100)
- if success_chance <= 50:
- self.game.influence += 20
- self.game.public_support += 10
- print(f"You outshine your opponent, increasing influence by 20 and public support by 10%.")
- else:
- self.game.influence -= 10
- self.game.public_support -= 5
- print(f"The debate goes poorly, decreasing influence by 10 and public support by 5% as voters favor {opponent}'s arguments.")
- def set_tax_policy(self):
- print("Scenario: Set Tax Policy")
- new_tax_rate = int(input("Enter the new tax rate (0-100): "))
- if 0 <= new_tax_rate <= 100:
- self.game.tax_rate = new_tax_rate
- print(f"Tax rate set to {self.game.tax_rate}%.")
- if new_tax_rate > 30:
- self.game.public_support -= 10
- print("High tax rate decreases public support by 10%.")
- elif new_tax_rate < 10:
- self.game.public_support += 10
- print("Low tax rate increases public support by 10%.")
- else:
- print("Invalid tax rate. Please enter a value between 0 and 100.")
- def invest_in_sector(self):
- print("Scenario: Invest in a Sector")
- sectors = ["Infrastructure", "Education", "Healthcare"]
- print(f"Sectors available for investment: {', '.join(sectors)}")
- sector_choice = input("Enter the sector you want to invest in: ")
- if sector_choice in sectors:
- investment_amount = int(input("Enter the amount you want to invest: "))
- if self.game.money >= investment_amount:
- self.game.money -= investment_amount
- self.game.gdp += investment_amount * 1.5 # Example multiplier
- self.game.unemployment_rate -= 1 # Reduce unemployment
- print(f"Invested ${investment_amount} in {sector_choice}. GDP increased by ${investment_amount * 1.5} and unemployment rate decreased.")
- else:
- print("Not enough money to invest.")
- else:
- print("Invalid sector choice.")
- def allocate_military_budget(self):
- print("Scenario: Allocate Military Budget")
- additional_budget = int(input("Enter the additional military budget (0-100): "))
- if 0 <= additional_budget <= self.game.money:
- self.game.money -= additional_budget
- self.game.military_budget += additional_budget
- self.game.military_strength += additional_budget // 2 # Example conversion rate
- print(f"Allocated an additional ${additional_budget} to the military budget. Military strength increased by {additional_budget // 2}.")
- else:
- print("Invalid budget allocation. Please enter a value within your available money.")
- def opponent_friction(self):
- actions = [
- ("Negative Campaign", "Your opponent launches a negative campaign against you. Public support decreases by 10%.", -10, 0, 0),
- ("Political Sabotage", "Your opponent sabotages your fundraising event. You raise no money.", 0, 0, -1),
- ("Influence Loss", "Your opponent spreads rumors, reducing your influence. Influence decreases by 15%.", 0, -15, 0)
- ]
- action = random.choice(actions)
- print(f"Opponent Action: {action[0]}")
- print(f"{action[1]}")
- self.game.public_support += action[2]
- self.game.influence += action[3]
- if action[0] == "Political Sabotage":
- return False # Indicate that fundraising failed due to sabotage
- return True
- def foreign_interference(self):
- actions = [
- ("Russia", "Russia interferes with your campaign, spreading disinformation and causing distrust among voters. Public support decreases by 15%.", -15, 0, 0),
- ("China", "China launches a cyber-attack on your campaign infrastructure, reducing your influence. Influence decreases by 20%.", 0, -20, 0),
- ("Foreign Sabotage", "Opposition countries collaborate to sabotage your fundraising event. You raise no money.", 0, 0, -1)
- ]
- action = random.choice(actions)
- print(f"Foreign Interference: {action[0]}")
- print(f"{action[1]}")
- self.game.public_support += action[2]
- self.game.influence += action[3]
- if action[0] == "Foreign Sabotage":
- return False # Indicate that fundraising failed due to sabotage
- return True
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