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- import pygame
- class Ship():
- def __init__(self, ai_settings, screen):
- """Initialize the ship, and set its starting position."""
- self.screen = screen
- self.ai_settings = ai_settings
- # Load the ship image, and get its rect.
- self.image = pygame.image.load('images/ship.bmp')
- self.rect = self.image.get_rect()
- self.screen_rect = screen.get_rect()
- # Start each new ship at the bottom center of the screen.
- self.rect.centerx = self.screen_rect.centerx
- self.rect.bottom = self.screen_rect.bottom
-
- # Store a decimal value for the ship's center.
- self.center = float(self.rect.centerx)
-
- # Movement flags.
- self.moving_right = False
- self.moving_left = False
-
- def center_ship(self):
- """Center the ship on the screen."""
- self.center = self.screen_rect.centerx
-
- def update(self):
- """Update the ship's position, based on movement flags."""
- # Update the ship's center value, not the rect.
- if self.moving_right and self.rect.right < self.screen_rect.right:
- self.center += self.ai_settings.ship_speed_factor
- if self.moving_left and self.rect.left > 0:
- self.center -= self.ai_settings.ship_speed_factor
-
- # Update rect object from self.center.
- self.rect.centerx = self.center
- def blitme(self):
- """Draw the ship at its current location."""
- self.screen.blit(self.image, self.rect)
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