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- import pygame
- from pygame.sprite import Sprite
- class Alien(Sprite):
- """A class to represent a single alien in the fleet."""
- def __init__(self, ai_settings, screen):
- """Initialize the alien, and set its starting position."""
- super(Alien, self).__init__()
- self.screen = screen
- self.ai_settings = ai_settings
- # Load the alien image, and set its rect attribute.
- self.image = pygame.image.load('images/alien.bmp')
- self.rect = self.image.get_rect()
- # Start each new alien near the top left of the screen.
- self.rect.x = self.rect.width
- self.rect.y = self.rect.height
- # Store the alien's exact position.
- self.x = float(self.rect.x)
-
- def check_edges(self):
- """Return True if alien is at edge of screen."""
- screen_rect = self.screen.get_rect()
- if self.rect.right >= screen_rect.right:
- return True
- elif self.rect.left <= 0:
- return True
-
- def update(self):
- """Move the alien right or left."""
- self.x += (self.ai_settings.alien_speed_factor *
- self.ai_settings.fleet_direction)
- self.rect.x = self.x
- def blitme(self):
- """Draw the alien at its current location."""
- self.screen.blit(self.image, self.rect)
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