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- import pygame
- from pygame.sprite import Sprite
- class Bullet(Sprite):
- """A class to manage bullets fired from the ship."""
- def __init__(self, ai_settings, screen, ship):
- """Create a bullet object, at the ship's current position."""
- super(Bullet, self).__init__()
- self.screen = screen
- # Create bullet rect at (0, 0), then set correct position.
- self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
- ai_settings.bullet_height)
- self.rect.centerx = ship.rect.centerx
- self.rect.top = ship.rect.top
-
- # Store a decimal value for the bullet's position.
- self.y = float(self.rect.y)
- self.color = ai_settings.bullet_color
- self.speed_factor = ai_settings.bullet_speed_factor
- def update(self):
- """Move the bullet up the screen."""
- # Update the decimal position of the bullet.
- self.y -= self.speed_factor
- # Update the rect position.
- self.rect.y = self.y
- def draw_bullet(self):
- """Draw the bullet to the screen."""
- pygame.draw.rect(self.screen, self.color, self.rect)
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