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- import pygame.font
- class Button():
- def __init__(self, ai_settings, screen, msg):
- """Initialize button attributes."""
- self.screen = screen
- self.screen_rect = screen.get_rect()
-
- # Set the dimensions and properties of the button.
- self.width, self.height = 200, 50
- self.button_color = (0, 255, 0)
- self.text_color = (255, 255, 255)
- self.font = pygame.font.SysFont(None, 48)
-
- # Build the button's rect object, and center it.
- self.rect = pygame.Rect(0, 0, self.width, self.height)
- self.rect.center = self.screen_rect.center
-
- # The button message only needs to be prepped once.
- self.prep_msg(msg)
- def prep_msg(self, msg):
- """Turn msg into a rendered image, and center text on the button."""
- self.msg_image = self.font.render(msg, True, self.text_color,
- self.button_color)
- self.msg_image_rect = self.msg_image.get_rect()
- self.msg_image_rect.center = self.rect.center
-
- def draw_button(self):
- # Draw blank button, then draw message.
- self.screen.fill(self.button_color, self.rect)
- self.screen.blit(self.msg_image, self.msg_image_rect)
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